References
Reference Books
1. Computer Graphics: Principles and Practice
- by James Foley, Andries van Dam, Steven Feiner, and John Hughes.
- Cover most of the fundamental algorithms in 3D computer graphics
2. Fundamentals of Computer Graphics, 3rd Edition
- by Peter Shirley and Steve Marschnes, 2009.
3. Real-Time Rendering, 3rd Edition
- by Tomas Akenine-Möller, Eric Haines, and Naty Hoffman, 2008
4. Interactive Computer Graphics: A Top-Down Approach Using OpenGL, 5th Edition
5. Mobile 3D Graphics SoC – From Algorithm to Chip
- By Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyn Nam, and Hoi-Jun Yoo.
Supplementary References
1. OpenGL