Introduction
上課地點: 電二 229
上課時間: 星期二 2, 3, 4
Guideline
Introduction and overview of 3D multimedia systems
- Geomery stage
- Rendering stage
- Vertex/pixel shader
- Raster design
- Texturing
- ROP
- Case study
GPU architecture and pipeline introduction
GPU programming
- Performance consideration
- Task and thread partition
- Shader optimization
Mobile graphics
GPGPU applications
GPU driver design and shader compiler design
3D video and 3D display
Final project
Grading Policy (2012 spring, outdated!)
1. All Lab assignments (50%)
2. Final Project (50%)