Introduction

上課地點: 電二 229

上課時間: 星期二 2, 3, 4

Guideline

Introduction and overview of 3D multimedia systems

  • Geomery stage
  • Rendering stage
  • Vertex/pixel shader
  • Raster design
  • Texturing
  • ROP
  • Case study

GPU architecture and pipeline introduction

GPU programming

  • Performance consideration
  • Task and thread partition
  • Shader optimization

Mobile graphics

GPGPU applications

GPU driver design and shader compiler design

Final project

 

Grading Policy

1. All Lab assignments (50%)

2. Final Project (50%)

 

 
 

Introduction